Body Sandbox is a static VR headset game deigned developed in collaboration with Acer as a promotional tool for their school programs.
The purpose of the application is to teach students about the inner workings of complex body parts in an interesting and engaging way. The biggest challenge was to design a straight forward but consistent UX in VR and optimise the meshes and textures to allow the application to run smoothly on less powerful devices.
The application works on multiple VR headsets, phones and flatscreens and it currently explores the human brain and heart (the app is constantly updated with new content).
Unity(XR) / Visual Studio (C#) / Blender
Design, UI / UX, Art, Scripting
Oculus Go / Oculus Rift / HTC Vive / WMR / Gear VR / iOS & Android (as a Flatscreen application)